Technologies

In this section it is possible to view, also through targeted research, the technologies inserted in the PROMO-TT Database. For further information on the technologies and to contact the CNR Research Teams who developed them, it is necessary to contact the Project Manager (see the references at the bottom of each record card).

Displaying results 1 - 4 of 4

# Record card
242
Description

4Ts Game was born in ITD in 2017 to indicate a board game for teacher training, which aims to develop skills in designing collaborative learning activities. The game was originally conceived as a 'tangible' game, consisting of a board and 4 decks of paper cards which contain inputs that guide the teachers/players' design process. Subsequently the game evolved and was developed in its digital version. In this version, developed in Unity and with an underlying knowledge base in Prolog, the game is able to provide feedback to teachers regarding the design/game choices made.

Thematic areas
Tourism, social sciences and cultural heritage
ICT & Electronics
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Augmented Reality
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
25
Description

The Biocrystal Facility, a large multidisciplinary laboratory established at the Institute of Molecular Biology and Pathology (IBPM) of CNR, in collaboration with the Biochemistry Department of Sapienza University aims at supporting the italian scientists and the pharmaceutical companies in the research to find new drug and vaccine against the endemic and epidemic diseases through structure-based drug design.

Thematic areas
Health & Biotech / Bio-informatics
Health & Biotech / Nanomedicine
Health & Biotech / Development of new drugs
# Record card
150
Description

The virtual dynamic docking, carried out in the MOLBD3 lab of the Institute of Biophysics, allows the identification of new drugs through the structural information deriving from the study of target proteins, responsible for some human pathologies. In particular, we screen drugs or small molecules (commercial/own libraries) against known protein sites, surface cavities, surfaces of protein-protein interactions (fixed/rigid hotspots) or structural transition states (dynamic hotspots).

Thematic areas
Health & Biotech
Health & Biotech / Development of new drugs
Health & Biotech / Bio-medicals
Health & Biotech / Bio-informatics
# Record card
139
Description

The study of proteins is typically limited to notions, sometimes with the aid of virtual 3D models, obtained from visualization programs. A knowledge of this type, although useful, limits the ability to acquire a more direct knowledge, almost never leads to awareness of dimensions, and is particularly difficult for those who do not have a strong capacity for three-dimensional imagination.

Thematic areas
Health & Biotech
Health & Biotech / Bio-informatics
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
Tourism, social sciences and cultural heritage / Entertainment
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies