4Ts Game was born in ITD in 2017 to indicate a board game for teacher training, which aims to develop skills in designing collaborative learning activities. The game was originally conceived as a 'tangible' game, consisting of a board and 4 decks of paper cards which contain inputs that guide the teachers/players' design process. Subsequently the game evolved and was developed in its digital version. In this version, developed in Unity and with an underlying knowledge base in Prolog, the game is able to provide feedback to teachers regarding the design/game choices made.
Technologies
In this section it is possible to view, also through targeted research, the technologies inserted in the PROMO-TT Database. For further information on the technologies and to contact the CNR Research Teams who developed them, it is necessary to contact the Project Manager (see the references at the bottom of each record card).
Displaying results 1 - 15 of 17
Coupled Stirling Engine/Fluidized Bed Combustor for micro-Distributed energy production from Biomass
A distributed micro-cogeneration system has been developed for continuous and programmable autonomous production of thermal (between 25 and 70 kWth) and electrical (between 5 and 10 kWel) energy starting from heterogeneous biomasses.
CPIAbot is a conversational assistant supporting the learning of Italian L2 for migrants. It has been tested in particular in the context of CPIA - Centri Provinciali per l'Istruzione degli Adulti - MIUR.
Our innovative proposal involves an educational robotics training program, resulting from an experimental research that combines traditional educational approaches with the utilization of robotics. Specifically, the educational robot Thymio, developed by EPFL, serves as a facilitator in the learning process to enhance School Readiness.
The insertion of executable programs within QR codes is a new enabling technology for many application contexts in everyday life. Every time Internet access is unavailable, QR code usage is limited to reading the data it contains without any possibility of interaction.
Geopolymers are synthetic inorganic polymers obtained from an aluminosilicate powder and an aqueous solution of alkaline hydroxides or silicates. The material is mesoporous and a multidimensional and functional porosity can be generated through the addition of fillers or the use of specific techniques.
The mix-design of the mixture, pure or composite, allows to change the chemical-physical properties of the final material, also thanks to the nucleation of zeolitic phases. Geopolymers also possess ion exchange and electrostatic interaction capabilities.
Lifeshell is an anti-seismic furniture construction concept, which can be used for making wardrobes, tables, desktops, beds. It’s made by timber based panels: highly resistant and flexible, relatively lightweight and inexpensive. Lifeshell benefits from the natural wood elasticity and from smart connections for dissipating the great impact energies occurring during an earthquake. Lifeshell has been designed for resisting partial building collapses, and to provide a safe shell where inhabitants can find refuge.
We propose a compact innovative spectroscopy system operating in the UV range. In the actual version, designed for gas, it exhibits: an aluminium tubular optical chamber (length can be adjusted; currently is 20 cm); a cheap commercial UV LED; a SiC visible blind UV detector designed and manufactured at the CNR-IMM facilities. The team developed also the electronic chain for wireless remote real time read out; while able to deal with pA current levels, it uses very cheap components and construction technology.
The instrumentation is based on the electrical resistivity tomography (ERT) which is a non-invasive geophysical technology used to obtain information on anomalous bodies possibly present in the subsoil. The theoretical basis lies in the different electrical properties of the lithotypes present in the subsoil.
The NanoMicroFab infrastructure, support companies operating in the field of micro and nanoelectronics through the supply of materials, development of processes, design, fabrication and characterization of materials and devices. NanoMicroFab makes use of existing CNR facilities of the Institute of Microelectronics and Microsystems, the Institute of Photonics and Nanotechnologies and the Institute for the Structure of Matter and provides: • a complete line of development of devices based on wide band gap semiconductors.
The prototype uses soil moisture sensors which, through a measurement of dielectric permittivity, estimate the soil moisture based on which irrigation is started through relay-controlled solenoid valve. The system was developed using Open Source technologies. Specifically, for the hardware components, a small sized board computer Raspberry PI 3B + was used together with a 4G LTE Wi-Fi router and a Modbus rs485 / USB converter.
The study of proteins is typically limited to notions, sometimes with the aid of virtual 3D models, obtained from visualization programs. A knowledge of this type, although useful, limits the ability to acquire a more direct knowledge, almost never leads to awareness of dimensions, and is particularly difficult for those who do not have a strong capacity for three-dimensional imagination.
Electrochromism is an optoelectronic characteristic of particular interest because it can be exploited in the creation of technologies such as smart windows (Smart Windows) to promote energy efficiency, automotive, sensor or visualization devices. Electrochromic materials change their optoelectronic characteristics, showing different colors depending on the applied electric field.
Our team can develop low-cost ultra-flexible sensors integrated on plastic substrate for volatile organic compounds (VOCs) and gas detection. These devices combine scalable fabrication technologies, implementing active materials such as nanostructured metal oxides or stack of nanostructures decorated with metal nanoparticles, thus enabling a high sensitivity (in the range of hundreds of ppb). These devices can be applied to numerous industrial and commercial sectors and they can be embedded in systems that are more sophisticated.
uManager is a management game designed to foster the development of young students' entrepreneurial skills and abilities. The game offers the opportunity to manage a tourist village, stimulating the skills of decision making and problem-solving in a simulated scenario adhering to the real one. uManager is suitable for use in the classroom or at a distance, in formal and informal contexts.