Technologies

In this section it is possible to view, also through targeted research, the technologies inserted in the PROMO-TT Database. For further information on the technologies and to contact the CNR Research Teams who developed them, it is necessary to contact the Project Manager (see the references at the bottom of each record card).

Displaying results 1 - 8 of 8

# Record card
242
Description

4Ts Game was born in ITD in 2017 to indicate a board game for teacher training, which aims to develop skills in designing collaborative learning activities. The game was originally conceived as a 'tangible' game, consisting of a board and 4 decks of paper cards which contain inputs that guide the teachers/players' design process. Subsequently the game evolved and was developed in its digital version. In this version, developed in Unity and with an underlying knowledge base in Prolog, the game is able to provide feedback to teachers regarding the design/game choices made.

Thematic areas
Tourism, social sciences and cultural heritage
ICT & Electronics
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Augmented Reality
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
48
Description

CPIAbot is a conversational assistant supporting the learning of Italian L2 for migrants. It has been tested in particular in the context of CPIA - Centri Provinciali per l'Istruzione degli Adulti - MIUR.

Thematic areas
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
251
Description

The insertion of executable programs within QR codes is a new enabling technology for many application contexts in everyday life. Every time Internet access is unavailable, QR code usage is limited to reading the data it contains without any possibility of interaction.

Thematic areas
ICT & Electronics
ICT & Electronics / Cybersecurity
ICT & Electronics / Smart cities and Communities
ICT & Electronics / Future Internet
ICT & Electronics / Robotics and control systems
ICT & Electronics / Augmented Reality
Additive and advanced industrial manufacturing
Health & Biotech
Health & Biotech / Smart Devices for Health and Wellness
Health & Biotech / Diagnostic, Medical imaging & advanced bioimaging
Health & Biotech / Medical Device
Health & Biotech / Diagnostic kits
Tourism, social sciences and cultural heritage
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
Tourism, social sciences and cultural heritage / Entertainment
Tourism, social sciences and cultural heritage / Tourism
Aerospace and Earth Science
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
Agrifood
Agrifood / Nutrition & health
Agrifood / Food quality & safety
Automotive transport and logistics
Chemicals & Physics
Energy and environmental sustainability
ICT & Electronics / Information processing, information system, workflow management
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
# Record card
60
Description

We propose a compact innovative spectroscopy system operating in the UV range. In the actual version, designed for gas, it exhibits: an aluminium tubular optical chamber (length can be adjusted; currently is 20 cm); a cheap commercial UV LED; a SiC visible blind UV detector designed and manufactured at the CNR-IMM facilities. The team developed also the electronic chain for wireless remote real time read out; while able to deal with pA current levels, it uses very cheap components and construction technology.

Thematic areas
Energy and environmental sustainability / Environmental engineering/technologies
ICT & Electronics / Sensor/multi-sensor technology, instrumentation
Energy and environmental sustainability / Sensory
Agrifood / Agriculture
ICT & Electronics / Internet of Things
Agrifood / Food quality & safety
Energy and environmental sustainability / Pollution treatment (air, soil, water)
# Record card
77
Description

The platform allows the deployment of a sensor network with peripheral nodes spread on the crop fields or on the environment for the monitoring of crop parameters/environmental parameters. The network architecture integrated LoRa peripheral nodes for short-medium range communication and star-center NB-IoT based for long range communication. It includes a web server and MySQL database for data storage and visualization. The network architecture is scalable to adapt to the area to monitor.

Thematic areas
ICT & Electronics / Sensor/multi-sensor technology, instrumentation
Agrifood / Agriculture
Agrifood / Forestry
ICT & Electronics / Electronics and microelectronics
ICT & Electronics / Internet of Things
ICT & Electronics / Information processing, information system, workflow management
# Record card
59
Description

The prototype uses soil moisture sensors which, through a measurement of dielectric permittivity, estimate the soil moisture based on which irrigation is started through relay-controlled solenoid valve. The system was developed using Open Source technologies. Specifically, for the hardware components, a small sized board computer Raspberry PI 3B + was used together with a 4G LTE Wi-Fi router and a Modbus rs485 / USB converter.

Thematic areas
Agrifood / Agriculture
Energy and environmental sustainability / Environmental engineering/technologies
ICT & Electronics / Internet of Things
# Record card
139
Description

The study of proteins is typically limited to notions, sometimes with the aid of virtual 3D models, obtained from visualization programs. A knowledge of this type, although useful, limits the ability to acquire a more direct knowledge, almost never leads to awareness of dimensions, and is particularly difficult for those who do not have a strong capacity for three-dimensional imagination.

Thematic areas
Health & Biotech
Health & Biotech / Bio-informatics
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
Tourism, social sciences and cultural heritage / Entertainment
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
66
Description

uManager is a management game designed to foster the development of young students' entrepreneurial skills and abilities. The game offers the opportunity to manage a tourist village, stimulating the skills of decision making and problem-solving in a simulated scenario adhering to the real one. uManager is suitable for use in the classroom or at a distance, in formal and informal contexts.

Thematic areas
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies