Technologies

In this section it is possible to view, also through targeted research, the technologies inserted in the PROMO-TT Database. For further information on the technologies and to contact the CNR Research Teams who developed them, it is necessary to contact the Project Manager (see the references at the bottom of each record card).

Displaying results 1 - 11 of 11

# Record card
242
Description

4Ts Game was born in ITD in 2017 to indicate a board game for teacher training, which aims to develop skills in designing collaborative learning activities. The game was originally conceived as a 'tangible' game, consisting of a board and 4 decks of paper cards which contain inputs that guide the teachers/players' design process. Subsequently the game evolved and was developed in its digital version. In this version, developed in Unity and with an underlying knowledge base in Prolog, the game is able to provide feedback to teachers regarding the design/game choices made.

Thematic areas
Tourism, social sciences and cultural heritage
ICT & Electronics
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Augmented Reality
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
48
Description

CPIAbot is a conversational assistant supporting the learning of Italian L2 for migrants. It has been tested in particular in the context of CPIA - Centri Provinciali per l'Istruzione degli Adulti - MIUR.

Thematic areas
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
251
Description

The insertion of executable programs within QR codes is a new enabling technology for many application contexts in everyday life. Every time Internet access is unavailable, QR code usage is limited to reading the data it contains without any possibility of interaction.

Thematic areas
ICT & Electronics
ICT & Electronics / Cybersecurity
ICT & Electronics / Smart cities and Communities
ICT & Electronics / Future Internet
ICT & Electronics / Robotics and control systems
ICT & Electronics / Augmented Reality
Additive and advanced industrial manufacturing
Health & Biotech
Health & Biotech / Smart Devices for Health and Wellness
Health & Biotech / Diagnostic, Medical imaging & advanced bioimaging
Health & Biotech / Medical Device
Health & Biotech / Diagnostic kits
Tourism, social sciences and cultural heritage
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
Tourism, social sciences and cultural heritage / Entertainment
Tourism, social sciences and cultural heritage / Tourism
Aerospace and Earth Science
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
Agrifood
Agrifood / Nutrition & health
Agrifood / Food quality & safety
Automotive transport and logistics
Chemicals & Physics
Energy and environmental sustainability
ICT & Electronics / Information processing, information system, workflow management
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
# Record card
55
Description

The constant demand for more powerful and energy-efficient electronic devices than existing ones is challenging scientists and companies to develop innovative solutions that can address such primary technological needs. Based on a recent scientific discovery made by our team we have developed a technology for superfast and extremely scalable logic and computing circuits with minimal energy losses, which has the potential to become the leading technology in the future world of largescale computing and telecommunication infrastructures.

Thematic areas
ICT & Electronics / Cybersecurity
ICT & Electronics / Network technology, network security
ICT & Electronics / Future Internet
ICT & Electronics / Big Data
ICT & Electronics / Artificial Intelligence
ICT & Electronics / Nanotechnologies related to electronics and microelectronics
ICT & Electronics / Electronics and microelectronics
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Microwaves and RF
ICT & Electronics / Telecommunications
Aerospace and Earth Science / Satellite technologies
# Record card
96
Description

The proposed technology deals with the development of active SERS (Surface Enhanced Raman Scattering) substrates ad hoc designed for diagnostics of cultural heritage. The substrates are prepared starting from common commercial 'polishing film' sheets (lapping optical fibers) showing an intrinsic roughness (48- 1000 nm) that favors the SERS effect. A pattern of silver or gold nanoparticles are deposited on these films through Pulsed Laser Deposition (PLD).

Thematic areas
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies
# Record card
38
Description

The Q-PLL is a nonlinear circuit which can maintain a locked state when forced by two incommensurate frequencies.

The locked state is a third frequency parametrically selected among those prescribed by the theory of three-frequency resonances in dynamical systems.

In particular, the locked frequency forms a three-frequency resonance with the frequencies of the quasi- periodic input and is closely related to the pitch perception of complex sound in humans.

Thematic areas
Materials / Properties of materials, corrosion, degradation
ICT & Electronics / Sensor/multi-sensor technology, instrumentation
ICT & Electronics / Optics & Acoustic
ICT & Electronics / Robotics and control systems
Health & Biotech / Medical Device
Health & Biotech / Micro and nanotechnology related to biological sciences
Health & Biotech / Bio-medicals
ICT & Electronics / Electronics and microelectronics
ICT & Electronics / Information processing, information system, workflow management
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
ICT & Electronics / Telecommunications
# Record card
127
Description

Network structures that require the use of a common database are affected by the risk of processing identification data that are necessary for sharing information and updating and processing data with equal access level between the network nodes. However, this sharing could lead risks of vulnerability when identification data are exchanged between the nodes of the network. The proposed information system involves the exchange of information by encrypting the identification data with an MD5 Hashing procedure (RFC1321).

Thematic areas
ICT & Electronics
ICT & Electronics / Information processing, information system, workflow management
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Cybersecurity
ICT & Electronics / Network technology, network security
# Record card
87
Description

SITODIET is an innovative software that supports a translational approach to health’s state. It integrates various sources of physiological, behavioral, and psychological data to reduce the risks associated with the onset of lifestyle-related diseases (primary prevention), to support health professionals in early diagnosis (secondary prevention) or to manage the personalized therapy’s patient (tertiary prevention). SITODIETcollects data automatically, through actigraphy tools, as wristband or smartwatch, or manually

Thematic areas
ICT & Electronics / Big Data
Agrifood / Nutrition & health
Health & Biotech / Smart Devices for Health and Wellness
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
# Record card
85
Description

This technology is based on an algorithm able to provide the probability of being asthmatic with high accuracy. This probability is based on the evaluation of respiratory function and, specifically, of forced expiratory vital capacity in the first second (FEV1), in resting conditions, and 20 minutes after administration of a bronchodilator drug.

Thematic areas
Health & Biotech / Smart Devices for Health and Wellness
Health & Biotech / Diagnostic, Medical imaging & advanced bioimaging
ICT & Electronics / IT and Telematics applications
Health & Biotech / Medical Device
# Record card
64
Description

The technology refers to a system for the safety and control of the mobility of vehicles, pedestrians, and mass transport users, in conventional and advanced contexts and is suitable for use as an infrastructure for the production/sharing of information and data, aimed at monitoring and intervention in critical areas by offering specific functions concerning the detection of potentially dangerous situations or the optimization of resources.

Thematic areas
Automotive transport and logistics / Traffic control systems
ICT & Electronics / Sensor/multi-sensor technology, instrumentation
ICT & Electronics / Optics & Acoustic
ICT & Electronics / Smart cities and Communities
ICT & Electronics / Big Data
ICT & Electronics / Internet of Things
ICT & Electronics / Artificial Intelligence
ICT & Electronics / Augmented Reality
ICT & Electronics / Electronics and microelectronics
ICT & Electronics / Information processing, information system, workflow management
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
# Record card
66
Description

uManager is a management game designed to foster the development of young students' entrepreneurial skills and abilities. The game offers the opportunity to manage a tourist village, stimulating the skills of decision making and problem-solving in a simulated scenario adhering to the real one. uManager is suitable for use in the classroom or at a distance, in formal and informal contexts.

Thematic areas
Tourism, social sciences and cultural heritage / Technologies for preservation of cultural heritage
Tourism, social sciences and cultural heritage / Education & learning
ICT & Electronics / Artificial Intelligence
ICT & Electronics / IT and Telematics applications
ICT & Electronics / Multimedia
Tourism, social sciences and cultural heritage / Socio-economic models
Tourism, social sciences and cultural heritage / Multimedia technologies