4Ts Game was born in ITD in 2017 to indicate a board game for teacher training, which aims to develop skills in designing collaborative learning activities. The game was originally conceived as a 'tangible' game, consisting of a board and 4 decks of paper cards which contain inputs that guide the teachers/players' design process. Subsequently the game evolved and was developed in its digital version. In this version, developed in Unity and with an underlying knowledge base in Prolog, the game is able to provide feedback to teachers regarding the design/game choices made.
Technologies
In this section it is possible to view, also through targeted research, the technologies inserted in the PROMO-TT Database. For further information on the technologies and to contact the CNR Research Teams who developed them, it is necessary to contact the Project Manager (see the references at the bottom of each record card).
Displaying results 1 - 15 of 20
The technology for organic thin film transistors (OTFTs) is suitable for large area electronics, disposable electronics and "Internet of Things" applications. Circuits employing OTFTs can be realized by using very cheap printing technologies. The electrical behavior of these devices is essentially different from the behavior of silicon MOSFETs and, in order to enable circuit design, compact models specific for OTFTs are needed.
The presented technology is an electrical compact model for OTFTs that:
B-ME developed the first thermoplastic composite electrode film based on bio-derived and biodegradable polyesters and carbon nano-fibers. It is metal-free, highly electrically conductive and possess good thermo-mechanical properties, a challenging combination of three features in a single product. This is the first-of-its-kind product, as, to the best of our knowledge, no thermoplastic biobased electrode film has been effectively produced and used so far.
Digital Eye is an innovative, rapid and high-precision intelligent computer vision system for the non-destructive and contactless evaluation of quality and shelf-life of whole or fresh-cut fruit and vegetables. It integrates advanced vision and artificial intelligence technologies to estimate parameters useful to evaluate the quality of fruit and vegetables, during both the harvesting phase and the cold chain.
The insertion of executable programs within QR codes is a new enabling technology for many application contexts in everyday life. Every time Internet access is unavailable, QR code usage is limited to reading the data it contains without any possibility of interaction.
The constant demand for more powerful and energy-efficient electronic devices than existing ones is challenging scientists and companies to develop innovative solutions that can address such primary technological needs. Based on a recent scientific discovery made by our team we have developed a technology for superfast and extremely scalable logic and computing circuits with minimal energy losses, which has the potential to become the leading technology in the future world of largescale computing and telecommunication infrastructures.
We propose a compact innovative spectroscopy system operating in the UV range. In the actual version, designed for gas, it exhibits: an aluminium tubular optical chamber (length can be adjusted; currently is 20 cm); a cheap commercial UV LED; a SiC visible blind UV detector designed and manufactured at the CNR-IMM facilities. The team developed also the electronic chain for wireless remote real time read out; while able to deal with pA current levels, it uses very cheap components and construction technology.
We offer integrated tools for the acquisition, analysis, modelling and optimization of visitor flows in museums characterized by frequent congestion and/or complex geometries. Our intervention is divided into 4 phases:
1) Data acquisition related to the paths followed by visitors in the museum, number of visitors in the rooms, time of permanence, ... The acquisition is performed via a specific IoT system, smartphone app or manual counting.
The NanoMicroFab infrastructure, support companies operating in the field of micro and nanoelectronics through the supply of materials, development of processes, design, fabrication and characterization of materials and devices. NanoMicroFab makes use of existing CNR facilities of the Institute of Microelectronics and Microsystems, the Institute of Photonics and Nanotechnologies and the Institute for the Structure of Matter and provides: • a complete line of development of devices based on wide band gap semiconductors.
The platform allows the deployment of a sensor network with peripheral nodes spread on the crop fields or on the environment for the monitoring of crop parameters/environmental parameters. The network architecture integrated LoRa peripheral nodes for short-medium range communication and star-center NB-IoT based for long range communication. It includes a web server and MySQL database for data storage and visualization. The network architecture is scalable to adapt to the area to monitor.
The platform allows acquisition of data from commercial and custom sensors. By now, the system has been embedded in a wearable wristband where elastomeric based strain gauge have been integrated to detect fine hand/wrist/arm movements. The platform integrates inertial sensors (accelerometers, gyroscopes) to acquire more details about the subject movements. A sensor-fusion algorithm enables advanced movement recognition (gesture, 3D orientation). A machine-learning algorithm is in development to increase the performance of the platform.
The proposed technology deals with the development of active SERS (Surface Enhanced Raman Scattering) substrates ad hoc designed for diagnostics of cultural heritage. The substrates are prepared starting from common commercial 'polishing film' sheets (lapping optical fibers) showing an intrinsic roughness (48- 1000 nm) that favors the SERS effect. A pattern of silver or gold nanoparticles are deposited on these films through Pulsed Laser Deposition (PLD).
The Q-PLL is an innovative nonlinear circuit which is able to synchronize to a signal comprising two or more incommensurate frequencies (forcing).
When the forcing contains two prevailing frequencies the locking response is a third frequency parametrically selected among those prescribed by the theory of three-frequency resonances in dynamical systems.
In particular, the locked frequency is closely related to the pitch perception of complex sound in humans.
An interoperable and modular Digital Geospatial Ecosystem (DGE) is proposed, designed, implemented and tested in order to: collect in real time, manage and share geographic data; make usable tools and functionalities to support actions to prevent, monitor and mitigate impacts from extreme events as well as to prepare for and respond to emergency situations. The DGE is composed of the following modules:
Network structures that require the use of a common database are affected by the risk of processing identification data that are necessary for sharing information and updating and processing data with equal access level between the network nodes. However, this sharing could lead risks of vulnerability when identification data are exchanged between the nodes of the network. The proposed information system involves the exchange of information by encrypting the identification data with an MD5 Hashing procedure (RFC1321).